You wake up again in

TSAMSARA

Pillars of the World

Molded by magnetic tides and reshaped by divine forces, life on Tsamsara is beautiful and strange. Take care you don’t wander out too far.

The Anomalies

... Where did they all go?

The Factions

Wisdom states power in numbers

The Heroes' Journey

We go forward, I guess

The Metropolises

Who do you think the wall's protecting?

The Old World

Wonders they left behind, beyond magic

The Origins

Well, here's what we think happened...

A brief primer

The New World, same as the Old World

Approximately 500 years ago, civilization met a violent end. And the world went on. Amidst cratered mountains and magnetic anomalies, organic life survived and flourished. As biodiversity exploded, new forms of life joined the amnesiac survivors and the land of Tsamsara was born. Magic now permeates the new world, tentatively co-existing with reclaimed, old world technology. Outside the walls of growing metropolises, adventure awaits.

The Timeline

With the dangers inherent in reading Old World and early Tsamsaran texts, the history of our world is still shrouded in mystery and conjecture. Though for those brave enough to delve into the past and into ruins long forgotten, the truth may be revealed.

  • F+0

    Foundation Day

    According to fragmentec historical texts and verbal records, Tsamsara was born when the first clay brick of the first new village was laid amidst the still smoking ruins of the Old World.

  • F+51

    Sky Landing

    A Dwarven scholar is first to scale the floating landmass that would later become the metropolis of Benthia. He establishes a settlement and is eventually crowned King Belize de Benthos.

  • F+99

    Rip Tide

    The first recorded Anomalies occur, a wave of graviturgical energy inverts the settlement of Acriman, killing 430. The survivors would later reform into the Shunde. First recorded sighting of mysterious beings deep in the Fallows. They are dubbed Druids.

  • F+134

    Modern Archaeology

    Countless ruins of Old World buildings and machines are discovered in the crater that becomes Isleheim. Primalism, an offshoot of traditional Tsanist beliefs, gains popularity.

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    F+177

    First Frontier

    The first expedition sets out for the Northern Frostlands and do not return. The Magician’s Union is officially formed. Famed explorer Atelayda Aerhar disappears mapping the Kaspian Peaks.

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    F+252

    Last Crown

    The last heir of the de Benthos bloodline disappears. Rule of Benthia is passed to the fledgling House of Concord. The Build Guild mounts its first successful expedition under the Mistral Cave Network.

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    F+266 - F+390

    An Interlude

    Known as the ‘Great Bore’ among historians, Tsamsara enters a period of arcane, economic, and cultural stagnation, with no notable recorded events.

  • F+444

    Frost Fall

    The continent of Frigann is discovered. Rich in ore and Jintahn, mining is lucrative but dangerous. The merchant and mining ships form the Armada. Benthia restricts access to books written before F+100, citing Wild Magic concerns.

  • F+485

    Upper Planes

    The first airship takes flight. A wild magic surge kills the Mayor of Prospero, triggering a witch hunt. Survivors retreat South West, establishing the city of New Acriman. Isleheim begins withdrawing from the outside world after its First Lead is assassinated.

  • F+524

    Dark Sky

    Anata, a charismatic and enigmatic ship’s cook takes control of the Armada and leads its fleet of warships to besiege Benthia, wiping out it’s entire guard. Benthia’s poor and imprisoned revolt and lead a successful counter-charge, killing Anata and scattering the Armada.

  • F+534.
    Your journey begins.

The heroes of our story

Four souls, brought together by happenstance and a mutual, vague, disgust for each other seek to uncover the secrets of the Old World and survive the consequences. Whether they will succeed before the secrets of their past catches up to them, who knows?

Amanita

A renegade druid of Agaricales. Hits with stick. Played by Hiresh.

Niamh Diarmuid

A bard who trades in secrets. Tolerates Kraft. Played by Kavana.

Kraft

A rogue with no secrets, really. Is tolerated by Niamh. Played by Phil.

Sylvass

A child wizard looking for answers. Wields a battleaxe. Played by Alex.

Primal’s Grace, what have the four of you gotten yourselves into this time?
-Hallis Kob